[fltsim.0]
title=PZL P-37A Los
sim=pzlp37A
model=
panel=
sound=
texture=
checklists=

[WEIGHT_AND_BALANCE]
empty_weight = 19480				// (pounds)

reference_datum_position     =  0.0, 0, 0	// (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  0.0, 0, 0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170, 12.0, -4.0, 2.0		//Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.0 = 170, 12.0,  4.0, 2.0		//Co-Pilot        Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI = 61203.47  //slug-ft^2
empty_weight_roll_MOI  = 43209.89  //slug-ft^2
empty_weight_yaw_MOI   = 83573.24  //slug-ft^2

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar=1.0
rotation= -1,1          //Engine 1,2,3,... Rotation direction. 1 = CW, -1 = CCW

[exits]
number_of_exits = 1
exit_rate.0 = 0.4  				;Percent per second

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 28.0
max_generator_alternator_amps = 60.0

[contact_points]
	//0  Class
	//1  Longitudinal Position        (feet)
	//2  Lateral Position             (feet)
	//3  Vertical Position            (feet)
	//4  Impact Damage Threshold      (Feet Per Minute)
	//5  Brake Map 		         (0=None, 1=Left, 2=Right)
	//6  Wheel Radius	         (feet)
	//7  Steer Angle		         (degrees)
	//8  Static Compression           (feet)  (0 if rigid)
	//9  Max/Static Compression Ratio
	//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
	//11 Extension Time	         (seconds)
	//12 Retraction Time	         (seconds)
	//13 Sound Type
point.0= 1.000, -38.417, 0.000, 1.50, 1574.803, 0.000, 0.666, 57.660, 0.195, 2.500, 0.916, 33.000, 33.000, 0.000, 0.000, 0.000
point.1= 1.000, 3.417, -9.917, -7.850, 1574.803, 1.000, 0.666, 0.000, 0.366, 2.500, 0.773, 5.000, 5.000, 2.000, 0.000, 0.000
point.2= 1.000, 3.417, 9.917, -7.850, 1574.803, 2.000, 0.666, 0.000, 0.366, 2.500, 0.773, 5.000, 5.000, 3.000, 0.000, 0.000
point.3= 2.000, -8.500, -47.500, 0.833, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4= 2.000, -8.500, 47.500, 0.833, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5= 2.000, -27.333, 0.000, 0.750, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6= 2.000, 18.833, 0.000, -1.667, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000

static_pitch= 12.90
static_cg_height= 7.40

[Views]
eyepoint=12.1, -0.25, 4.25




[Flaps.0]
type= 1
span-outboard= 0.500
extending-time= 5.000
system_type= 0
damaging-speed= 0.000
blowout-speed= 0.000
lift_scalar= 1.000
drag_scalar= 1.000
pitch_scalar= 1.000
flaps-position.0= 0.000, 0.000
flaps-position.1= 15.000, 0.000
flaps-position.2= 30.000, 0.000
flaps-position.3= 45.000, 0.000

[Flaps.1]
type= 2
span-outboard= 0.200
extending-time= 5.000
system_type= 0
damaging-speed= 0.000
blowout-speed= 0.000
lift_scalar= 0.100
drag_scalar= 0.100
pitch_scalar= 0.100
flaps-position.0= 0.000, 0.000
flaps-position.1= 5.000, 0.000
flaps-position.2= 10.000, 0.000
flaps-position.3= 15.000, 0.000